Earlier this month Infinity Ward released the newest
edition to the Call of Duty series, Call
of Duty: Ghosts. For those of you
who may get confused there are two different companies that continue to make Call of Duty games, Infinity Ward is the
maker of the modern warfare games, Call
of Duty 2, Call of Duty 4: Modern
Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3.
The counterpart companies are Activision and Treyarch which created the
Black ops games and World at War.
The new Call
of Duty: Ghosts is part of the Modern Warfare series from Infinity Ward,
but what is most interesting about this game is the fresh start they have
made. The campaign no longer interacts
with the characters known as Cpt. Soap and Cpt. Price, characters that the
followers of Call of Duty have become familiar with through the years. Infinity Ward has created a brand new story,
following new characters. It follows a
family of three including their German shepherd. Army Cpt. Elias Walker, the father of his two
sons Logan and David “Hesh” Walker and their dog, Riley go to war after the
Federation starts a war with the United States. Most of the game you play as
the younger brother Logan who teams up with his brother Hesh for most of the
missions. The end of the game has also
left it open to continue this same story of this family.
Although it is a story that is new to the series, it
is exciting and entertaining for any Call
of Duty player. Two scenes in
particular come to mind, there is a mission that has you and your brother
underwater scuba diving and the graphics were amazing. The coral reefs and the sea creatures were
incredibly detailed that made it look realistic which was quite shocking. The other mission had you as the player,
controlling the dog Riley and completing certain tasks which were fun and
amusing. These are just two examples of
how Infinity Ward has implemented new ideas to their game to allow the player
to partake in something that has never been done before within Call of Duty. Although the downfall of the campaign has
and still is the length of the gameplay, it only takes about 5-6 hours to
complete, and that is if you watch all the cut scenes. Also they do not allow the player to make
decisions that would alter certain situations; you have to do everything the
game tells you to do, with no alternate scenarios. Regardless of the length of the campaign, it
was still awesome for any gamer who enjoys first person shooters. The campaign
gets 4 out of 5 stars.
As for the multiplayer, much of the same has
returned. Most of the favorite game
modes have returned, Team Deathmatch, Domination, Kill Confirmed, Search &
Destroy and Free-for-all. It was
disappointing to see that Capture the Flag did not return, after being included
in many of the most recent Call of Duty games. However they did add new game modes. The new modes included are Cranked, Blitz,
Search and Rescue, Infected and Hunted. Two
of the most interesting ones are Cranked and Search and Rescue. In Cranked upon getting a kill of an enemy
player a timer pops up on your screen giving you thirty seconds to get another
kill or you will yourself explode. Also
upon getting a kill or multiple kills, your soldier becomes faster and can move
swiftly around the map, hence the name of the game, Cranked. This game mode is most intriguing because
many Call of Duty players complain
about “campers” and in a sense this particular game has almost eliminated the
ability for a player to camp, but instead encourage players to run around and partake
in fast paced action.
The other game mode that stood out was Search and
Rescue. For years Search and Destroy has
been a highly played game type. Infinity
Ward has created Search and Rescue by combining Search and Destroy and Kill
Confirmed. Upon dying in Search and
Rescue your tags are dropped and you teammates have the opportunity of reviving
you if they recover your tags, the enemy has the opportunity to remove you from
the round by recovering your tags. This
was a creative way to eliminate the spawn deaths that haunted the Search and
Destroy game mode.
The other new game modes Blitz, Hunted and Infected
were not all that impressive or thought out.
Blitz will remind any Call of Duty
player of the old Headquarters game type which seems to be filled with
explosives and too much confusion. Infected
and Hunted are too slow paced and do not consist of enough action as the other
game types.
Multiplayer allows you to customize the look of the
soldier you play as in game kind of like how Halo did back in the day.
Unlocking these custom outfits is a hassle which requires the player to
put way too much time into the game.
Some of the maps seem to be oversized, as though you are playing a game
like Battlefield. Some of the maps could legit be cut in half
and they would be more enjoyable to play.
Also the killstreaks are not as fun as they have been with Modern
Warfare 2 and 3. Overall the multiplayer
has taken steps backwards. The
multiplayer gets 2.5 stars out of 5.
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